Gen Legend



Thopas Thunderclaw

The Angry Chosen

Level 10 Ranger ,Hunter Order

Elf Hermit

Chaotic Evil
Medium size
He
⚜️ PB: + 4
💚 HP: 55
💟 HP Dice: 10D10
🛡️ AC: 18
👢 Speed: 30
🦾

Strength
14 (+2)

🥢

Dexterity
20 (+5)

🫀

Constitution
10 (+0)

🧩

Intelligence
9 (-1)

🦉

Wisdom
17 (+3)

🎭

Charisma
13 (+1)

Skills

Athletics (STR)

2

Acrobatics (DEX)

5

Sleight of Hand (DEX)

5

Stealth (DEX)

5

Arcana (INT)

-1

History (INT)

-1

Investigation (INT)

-1

Nature (INT)

3

Religion (INT)

3

Animal Handling (WIS)

7

Insight (WIS)

7

Medicine (WIS)

7

Perception (WIS)

3

Survival (WIS)

3

Deception (CHA)

1

Intimidation (CHA)

1

Performance (CHA)

1

Persuasion (CHA)

1

Passive Perception: 13

Saving Throws

STR: +6
DEX: +9
CON: +0
INT: -1
WIS: +3
CHA: +1

Proficiencies

  • ✔️ Herbalism Kit
  • ✔️ Simple Weapons
  • ✔️ Martial Weapons
  • ✔️ Shields
  • ✔️ Light Armor
  • ✔️ Medium Armor

Languages

Common
Dwarvish
Elvish
Giant
Orc

Equipment

🛡️ Scale Mail (Weight: 50 lbs, Value: 45 gp, Quantity: 1, Rarity: Common), AC: 16, Armor Type: Medium
⚔️ None
🏹 None
Light Hammers: 1D4+2 Bludgeoning, Bludgeoning. 20/60 thrown range. Light.Nick.
🤚 Shield (Weight: 6 lbs, Value: 10 gp, Quantity: 1, Rarity: Common)
☑️ Daggers 5 gp

Bag

Potion of Healing x1 0.5 lbs 50 gp
Scroll of Fireball x1 0.2 lbs 100 gp
Rope x1 10 lbs 1 gp
Torch x5 1 lbs 1 gp
Torch x3 1 lbs 0.1 gp
Rope x1 1 lbs 1 gp
Waterskin x1 2 lbs 2 gp
Backpack x1 5 lbs 2 gp
Rations x5 2 lbs 1 gp
Herbalism Kit x1 3 lbs 5 gp

Purse

💰 268 gp

Backstory

The story of The Angry Chosen

Once a mighty Sidhe Queen, Thopas Thunderclaw was cast down and bound into a fragile mortal form: a newborn Elf. With no memory of that former glory, Thopas is haunted by cryptic dreams and flashes of impossible power.
Abandoning the High {nation}'s Sentinels and adopting the title of The Angry Chosen, Thopas now strikes alone, ready to be the deadly weapon the High Kingdom needs.
Yet as Thopas grows in power, the presence of the Sidhe Queen stirs within the mortal body. The echoes of power are never truly silent.
Behind every soft word and gentle smile, Thopas harbored a resolve that could not be broken. When the time comes, The Angry Chosen will rise, and the world will see the true cost of underestimating a quiet heart.

Creature Type

Humanoid

Darkvision (60 ft)

You can see in darkness within 60 feet as if it were dim light.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed.

Discovery

During your isolation you uncovered a unique and powerful secret.

Healer

Battle Medic. If you have a Healer's Kit, you can expend one use of it and tend to a creature. That creature can expend one of its Hit Dice, and you roll that die, adding your Proficiency Bonus. Healing Rerolls. When you roll to restore HP, you can reroll any 1s.

Dueling

When you're holding a Melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Favored Enemy

You always have the Hunter’s Mark spell prepared. You can cast it 4 times without a spell slot, regaining all uses on a Long Rest.

Weapon Mastery

You can use the mastery properties of 2 weapons of your choice. You may change them after a Long Rest.

Deft Explorer

Gain Expertise in one skill you know, and learn 2 extra languages of your choice.

Fighting Style

Choose a Fighting Style or the Druidic Warrior option for 2 cantrips.

Hunter Archetype

You adopt the Hunter specialization.

Hunter's Prey

Choose Colossus Slayer (+1d8 vs wounded) or Horde Breaker (bonus hit vs adjacent). You can change it after a rest.

Hunter’s Lore

While a creature is marked by Hunter’s Mark, you learn any Immunities, Resistances, or Vulnerabilities it has.

Increased Strength

You gain +2 Strength.

Extra Attack

You can attack twice when taking the Attack action.

Roving

+10 ft speed while not in heavy armor. Gain Swim and Climb speeds equal to your base speed.

Defensive Tactics

Choose one: Escape the Horde (disadv. on OA vs you) or Multiattack Defense (disadv. after hit). Can switch after a rest.

Increased Dexterity

You gain +2 Dexterity.

Expertise

Choose 2 skills you know and gain Expertise in them.

Tireless

Use a Magic Action to gain 1d8 + WIS Temp HP (min 1), usable WIS mod times/day. Also reduce 1 Exhaustion on Short Rest.

Ranger Spellcasting

You prepare 9 spells each day, using your Wisdom as your spellcasting ability.

Spell Slots:

Level 1: 4
Level 2: 3
Level 3: 2

You regain all slots when you finish a long rest.

Spell Save DC:

15

Spell Attack Bonus:

+7

Spell List

  • 【1】Cure Wounds
  • 【1】Entangle
  • 【1】Hunter's Mark
  • 【2】Find Traps
  • 【3】Nondetection
  • 【3】Water Walk
  • 【4】Grasping Vine
  • 【5】Commune with Nature
  • 【5】Wrath Of Nature

Cure Wounds

Level 1 Spell

⟨Action⟩
(Instantaneous )
>Touch >
⦓Verbal, Somatic⦔

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.

Entangle

Level 1 Spell

⟨1 Action ⟩
(Concentration, up to 1 minute )
>90 feet >
⦓Verbal, Somatic⦔

Hunter's Mark

Level 1 Spell

⟨1 Bonus Action ⟩
(Concentration, up to 1 hour )
>90 feet >
⦓Verbal⦔

Find Traps

Level 2 Spell

⟨1 Action⟩
(Instantaneous)
>120 feet>
⦓Verbal, Somatic⦔

Nondetection

Level 3 Spell

⟨Action⟩
(8 hours)
>Touch>
⦓Verbal, Somatic, Material (a pinch of diamond dust worth 25+ GP, which the spell consumes)⦔

For the duration, you hide a target that you touch from Divination spells. The target can be a willing creature, or it can be a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any Divination spell or perceived through magical scrying sensors.

Water Walk

Level 3 Spell

⟨Action⟩
(1 hour)
>30 feet>
⦓V, S, M (a piece of cork)⦔

Up to ten creatures can move across liquid surfaces as if solid, including lava or mud, for the duration.

Grasping Vine

Level 4 Spell

⟨Bonus Action⟩
(Concentration: (Concentration, up to 1 minute)
>30 feet>
⦓V, S⦔

A vine sprouts from a surface and lashes at creatures, pulling them 20 feet toward a point you choose each round.

Commune with Nature

Level 5 Spell

⟨1 Minute R ⟩
(Instantaneous )
>Self >
⦓Verbal, Somatic⦔

Wrath Of Nature

Level 5 Spell

⟨1 Action ⟩
(Concentration, up to 1 minute )
>120 feet >
⦓Verbal, Somatic⦔