Gen Legend



Tonzik Cikik

The Sphinx Of Progress

Kobold: Silver Kobold

Pirate

True Neutral
Medium size
She
⚜️

Lvl: 8

💚

HP: 75

🛡️

AC: 23

🔆

Proficiency Bonus:
+3

🦾

STR: 13 +1

🥢

DEX: 18 +4

🫀

CON: 18 +4

🧩

INT: 12 +1

🦉

WIS: 10 +0

🎭

CHA: 17 +3

⭐️
Skills:

Athletics: +1
Acrobatics: +4
Sleight of Hand: +7
Stealth: +4
Arcana: +1
History: +4
Investigation: +1
Nature: +1
Religion: +1
Animal Handling: +0
Insight: +0
Medicine: +2
Perception: +0
Survival: +0
Deception: +3
Intimidation: +3
Performance: +3
Persuasion: +3

Passive Perception:

10
🎲
Saving Throws:

STR: +1
DEX: +4
CON: +4
INT: +3
WIS: +2
CHA: +3

📜

Languages:

Draconic
Common
Thieve's Cant
Gnomish

🦿

Movement

Walk: 30ft.

⚔️

Combat Actions

To hit: +7

Spear: 2d6+1 Piercing, 20/60 thrown.

Special Attack:

2 charges per day. Recharges on a long rest.
Thunder Spear: 3d6+1 Thunder, 20/60 thrown.

🔮

SPELLCASTING: CHA

Spell Save DC: 14

To hit: +6

Cantrips:
Control Flames:
Transmutation(Action)⟨Concentration⟨Instantaneous or 1 hour.⟩-60 feet


You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

  • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.

  • You instantaneously extinguish the flames within the cube.

  • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.

  • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.


If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.


Light:
Evocation(Action)⟨1 hour⟩-Touch


You touch one Large or smaller object that isn't being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as you like.


Covering the object with something opaque blocks the light. The spell ends if you cast it again.

Fire Bolt:
Evocation(Action)⟨Concentration⟨Instantaneous⟩-120 feet


You hurl a mote of fire at a creature or an object within range.
Make a ranged spell attack against the target.
On a hit, the target takes 1d10 Fire damage.
A flammable object hit by this spell starts burning
if it isn't being worn or carried.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).


Natural Spells:
1 use per day each:
Silent Image:
Illusion(60 feet)⟨Concentration⟨10 minutes⟩-Self


You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.


As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.


Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

Grease
Fog Cloud :
Conjuration(Action)⟨Concentration⟨1 hour⟩-120 feet


You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. It lasts for the duration or until a strong wind (such as one created by Gust of Wind) disperses it.


Using a Higher-Level Spell Slot. The fog's radius increases by 20 feet for each spell slot level above 1.


👁️

Senses

Darkvision: 20ft.
Blindsight: 10ft.


Hold Breath: The Sphinx Of Progress can hold its breath for 10 minutes.

Treasure Sense.: The Sphinx Of Progress can sense, like guided by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of it.


🛟

Resistances

Immunities:

cold

Resistances:

bludgeoning, piercing, and slashing from nonmagical attacks

Vulnerabilities:

poison
slashing



Protections:

Parry: The Sphinx Of Progress adds 2 to its AC against one melee attack that would hit it. To do so, The Sphinx Of Progress must see the attacker and be wielding a melee weapon.

🥊

Martial Habilities


Reckless: At the start of its turn, The Sphinx Of Progress can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Magic Weapons: The Sphinx Of Progress's attacks are magical.

👑

Legendary

Legendary Actions

The Sphinx Of Progress gains 1 legendary action charge at the end of their turn. Charges can be spent when using a Legendary Action, choosing from the options below.
Only one legendary action can be used at a time, and only at the end of another creature's turn.
Blessing: The Sphinx Of Progress blesses an ally, granting them a bonus 2D10 to their next attack or saving throw.

🏰

Lair

Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 14.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Darkness Surge: The Sphinx Of Progress can cause a surge of shadowy energy to fill the lair, dimming light sources. For one round, areas of bright light become dim, and areas of dim light become darkness.
Necrotic Fog: The Sphinx Of Progress creates a cloud of necrotic fog in a 20-foot radius. Each creature in the area must succeed on a DC 14 Constitution saving throw or take 9 (3D6) necrotic damage and be blinded until the end of its next turn.

🌋

Region

The Sphinx Of Progress has an effect on its domains that may include any of the following magical effects:
Sacred Ascent: Pilgrims flock to The Sphinx Of Progress's domain, drawn by the whispered promises of divine blessings and miracles. The people hum with hymns of devotion, and the sick and weary often find unexplainable solace. Even nature seems to bow in reverence, as the land itself is blessed.

Pests: Birds, rodents, snakes, spiders, or toads (or some other creatures appropriate to the Kobold) are found in great profusion.

If The Sphinx Of Progress dies, these effects dissipate during the next 9 days.

🏵️

Traits


They are wise.
I am highly observant

🏛️

Ideal

Justice. Place in society shouldn't determine one's access to what is right.

🪝

Plot Hook

I want to create something.

📖

My Story