Athletics: +1
Acrobatics: +7
Sleight of Hand: +2
Stealth: +2
Arcana: +1
History: +1
Investigation: +1
Nature: +4
Religion: +1
Animal Handling: +10
Insight: +2
Medicine: +2
Perception: +9
Survival: +3
Deception: +2
Intimidation: +2
Performance: +2
Persuasion: +2
Draconic
Common
Giant
Abyssal
Walk: 30ft.
Pike: 3d10+1 Piercing, reach.
Darkvision: 40ft.
Sunlight Sensitivity: While in sunlight, The Geist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Hold Breath: The Geist can hold its breath for 20 minutes.
Treasure Sense.: The Geist can sense, like guided by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of it.
Pack Tactics: The Geist has advantage on an attack roll against a creature if at least one of The Geist's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack: The Geist makes two different simple attacks.
Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 15.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Entangling Vines: The Geist causes vines to sprout from the ground and entangle creatures in the area. Each creature must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
Ink Splash: The Geist splashes magical ink that spreads across the floor in a 20-foot radius centered on a point within the lair. The area becomes difficult terrain, and any creature that starts its turn in the area or enters it for the first time on a turn must succeed on a DC15 Dexterity saving throw or be restrained by the sticky ink until the end of its next turn.
Necrotic Fog: The Geist creates a cloud of necrotic fog in a 20-foot radius. Each creature in the area must succeed on a DC 15 Constitution saving throw or take 15 (5D6) necrotic damage and be blinded until the end of its next turn.
The Geist has an effect on its domains that may include any of the following magical effects:
Shroud of Silence: The presence of The Geist cloaks the area in an eerie stillness. Villages nearby are distrustful and secretive, with people speaking in hushed tones. The forest around their lair seems to conspire, offering no clear paths to outsiders.
If The Geist dies, these effects dissipate during the next 6 days.
I'll do anything to win fame and renown.
I have lived a hard life and find it difficult to empathize with others.
People. For all my many lies, I place a high value on friendship.
I will hunt the many famous beasts of this land.