Athletics: +2
Acrobatics: +0
Sleight of Hand: +0
Stealth: +0
Arcana: +2
History: +2
Investigation: +2
Nature: +6
Religion: +2
Animal Handling: +2
Insight: +2
Medicine: +5
Perception: +7
Survival: +2
Deception: +0
Intimidation: +0
Performance: +0
Persuasion: +4
Common
Goblin
Orc
Draconic
Walk: 30ft.
Blunderbuss: 1d6 Fire, 10/30 range, Loading, Exploding: On an attack roll of 1, the gun explodes and requires a short rest fixing it before it can be fired again. You don't gain the benefits of that short rest..
Darkvision: 20ft.
Blindsight: 10ft.
Otherworldly Perception: The Crystal Loyalty can sense the presence of any creature within 30 feet of The Crystal Loyalty that is invisible or on the Ethereal Plane.
Reckless: At the start of its turn, The Crystal Loyalty can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Siege: The Crystal Loyalty deals double damage to objects and structures.
Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 14.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Grasping Plants: The lair causes roots and vines to temporarily grow. until initiative count 20 on the next round, the ground within 20 feet of The Crystal Loyalty is difficult terrain. The Crystal Loyalty is immune to this effect.
Call Lightning: The Crystal Loyalty calls down a bolt of lightning at a point it can see within 60 feet. Each creature within 5 feet must succeed on a DC 14 Dexterity saving throw or take 16 (4D8) lightning damage.
The Crystal Loyalty has an effect on its domains that may include any of the following magical effects:
Spirit's Respite: In The Crystal Loyalty's domain, the veil between worlds feels thin. The whispers of ancestors guide the living, and even the winds carry the faint echo of wisdom. Visitors often find themselves inexplicably rejuvenated, their burdens eased as the spirits of the land offer silent aid.
Visions of Beyond: Intelligent creatures see hallucinations of dead friends, family members, and even themselves, as figures from the realms of the dead. Any attempt to interact with a hallucinatory image causes it to disappear.
If The Crystal Loyalty dies, these effects dissipate during the next 6 days.
I'd risk too much to uncover a lost bit of knowledge.
I insinuate myself into people's lives to secure their fortunes.
Live and Let Live. Meddling in the affairs of others only causes trouble.
I hope to bring prestige to a museum.