Athletics: +4
Acrobatics: +6
Sleight of Hand: +3
Stealth: +2
Arcana: +1
History: +4
Investigation: +1
Nature: +2
Religion: +1
Animal Handling: -2
Insight: +0
Medicine: -2
Perception: -2
Survival: +1
Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
Dwarvish
Halfling
Celestial
Sylvan
Orc
Walk: 30ft.
Fly: 10ft.
Claws: 1d4 Slashing.
Darkvision: 20ft.
Enhanced Hearing: The Antler Of The Egotistic City has advantage on Wisdom (Perception) checks that rely on sounds from up to 40 feet away.
Mimicry: The Antler Of The Egotistic City can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
Pack Tactics: The Antler Of The Egotistic City has advantage on an attack roll against a creature if at least one of The Antler Of The Egotistic City's allies is within 5 feet of the creature and the ally isn't incapacitated.
Wounded Fury: While The Antler Of The Egotistic City has 7 hit points or fewer, The Antler Of The Egotistic City has advantage on attack rolls. In addition, The Antler Of The Egotistic City deals an extra 7 (2d6) damage to any target The Antler Of The Egotistic City hits with a melee attack.
Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 11.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Call Lightning: The Antler Of The Egotistic City calls down a bolt of lightning at a point it can see within 60 feet. Each creature within 5 feet must succeed on a DC 11 Dexterity saving throw or take 8 (2D8) lightning damage.
Chaotic Aura: The Antler Of The Egotistic City creates misdirecting currents of air and magic around itself. Until initiative count 20 on the next round, whenever a ranged attack roll misses The Antler Of The Egotistic City, reroll the attack against a random creature within 30 feet of The Antler Of The Egotistic City that doesn't have total cover against the attack.
The Antler Of The Egotistic City has an effect on its domains that may include any of the following magical effects:
Eternal Breeze: A constant, unnaturally strong wind blows across the region. Creatures can't fly, and fire, fog, smoke, and similar effects are extinguished at the end of any creature's turn. The Eternal Breeze doesn't affect The Antler Of The Egotistic City
Field of Strife: The land near The Antler Of The Egotistic City's domain is marked by the echoes of a battle. Broken weapons and scattered armor litter the soil, while swords rust with no memory of their wielder.
If The Antler Of The Egotistic City dies, these effects dissipate during the next 4 days.
I laugh heartily, feel deeply, and fear nothing.
Atheist
People. I'm committed to the people I care about, not to ideals.
I'm trapped. Could you please help me?