Gen Legend



Tuca Kakut

The Antler Of The Egotistic City

Aven: Kenku

Berserker

True Neutral
Medium size
She
⚜️

Lvl: 2

💚

HP: 15

🛡️

AC: 14

🔆

Proficiency Bonus:
+2

🦾

STR: 11 +0

🥢

DEX: 14 +2

🫀

CON: 12 +1

🧩

INT: 13 +1

🦉

WIS: 7 -2

🎭

CHA: 9 -1

⭐️
Skills:

Athletics: +4
Acrobatics: +6
Sleight of Hand: +3
Stealth: +2
Arcana: +1
History: +4
Investigation: +1
Nature: +2
Religion: +1
Animal Handling: -2
Insight: +0
Medicine: -2
Perception: -2
Survival: +1
Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1

Passive Perception:

8
🎲
Saving Throws:

STR: +2
DEX: +2
CON: +3
INT: +1
WIS: -2
CHA: -1

📜

Languages:

Dwarvish
Halfling
Celestial
Sylvan
Orc

🦿

Movement

Walk: 30ft.
Fly: 10ft.

⚔️

Combat Actions

To hit: +4

Claws: 1d4 Slashing.

Special Attack:

2 charges per day. Recharges on a short or long rest.
Poison Claws: 2d4 Poison.

🔮

SPELLCASTING: INT

Spell Save DC: 11

To hit: +3

Cantrips:
Chill Touch:
Necromancy(Action)⟨Instantaneous⟩-Touch


Channeling the chill of the grave, make a melee spell
attack against a target within reach.
On a hit, the target takes 1d10 Necrotic damage,
and it can't regain Hit Points until the end of
your next turn.

Cantrip Upgrade. The damage increases by 1d10 when
you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Thaumaturgy:
Transmutation(Action)⟨Up to 1 minute⟩-30 feet

You manifest minor wonders—booming your voice, causing flames to flicker, doors to slam, or the ground to tremble briefly.


The Antler Of The Egotistic City can use spells as rituals.
Natural Spells:
1 use per day each:
Beast Bond
Absorb Element
Guiding Bolt

👁️

Senses

Darkvision: 20ft.


Enhanced Hearing: The Antler Of The Egotistic City has advantage on Wisdom (Perception) checks that rely on sounds from up to 40 feet away.

Mimicry: The Antler Of The Egotistic City can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.


🛟

Resistances

Immunities:

None

Resistances:

necrotic
slashing


Vulnerabilities:

bludgeoning


Protections:

Magic Resistance: The Antler Of The Egotistic City has advantage on saving throws against magical effects.

🥊

Martial Habilities


Pack Tactics: The Antler Of The Egotistic City has advantage on an attack roll against a creature if at least one of The Antler Of The Egotistic City's allies is within 5 feet of the creature and the ally isn't incapacitated.

Wounded Fury: While The Antler Of The Egotistic City has 7 hit points or fewer, The Antler Of The Egotistic City has advantage on attack rolls. In addition, The Antler Of The Egotistic City deals an extra 7 (2d6) damage to any target The Antler Of The Egotistic City hits with a melee attack.

👑

Legendary

Legendary Actions

The Antler Of The Egotistic City gains 1 legendary action charge at the end of their turn. Charges can be spent when using a Legendary Action, choosing from the options below.
Only one legendary action can be used at a time, and only at the end of another creature's turn.
Tactical Maneuver: The Antler Of The Egotistic City directs their allies, granting advantage to their next attack.

🏰

Lair

Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 11.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Call Lightning: The Antler Of The Egotistic City calls down a bolt of lightning at a point it can see within 60 feet. Each creature within 5 feet must succeed on a DC 11 Dexterity saving throw or take 8 (2D8) lightning damage.
Chaotic Aura: The Antler Of The Egotistic City creates misdirecting currents of air and magic around itself. Until initiative count 20 on the next round, whenever a ranged attack roll misses The Antler Of The Egotistic City, reroll the attack against a random creature within 30 feet of The Antler Of The Egotistic City that doesn't have total cover against the attack.

🌋

Region

The Antler Of The Egotistic City has an effect on its domains that may include any of the following magical effects:
Eternal Breeze: A constant, unnaturally strong wind blows across the region. Creatures can't fly, and fire, fog, smoke, and similar effects are extinguished at the end of any creature's turn. The Eternal Breeze doesn't affect The Antler Of The Egotistic City

Field of Strife: The land near The Antler Of The Egotistic City's domain is marked by the echoes of a battle. Broken weapons and scattered armor litter the soil, while swords rust with no memory of their wielder.

If The Antler Of The Egotistic City dies, these effects dissipate during the next 4 days.

🏵️

Traits


I laugh heartily, feel deeply, and fear nothing.
Atheist

🏛️

Ideal

People. I'm committed to the people I care about, not to ideals.

🪝

Plot Hook

I'm trapped. Could you please help me?

📖

My Story