Athletics: +3
Acrobatics: +3
Sleight of Hand: +3
Stealth: +3
Arcana: +2
History: +14
Investigation: +2
Nature: +2
Religion: +3
Animal Handling: +2
Insight: +6
Medicine: +2
Perception: +2
Survival: +2
Deception: -2
Intimidation: +6
Performance: -1
Persuasion: -2
Common
Celestial
Primordial
Undercommon
Terran
Walk: 50ft.
Fly: 30ft.
Incorporeal Movement: The Owlbear can move through other creatures and objects as if they were difficult terrain. The Owlbear takes 5 force damage if it ends its turn inside an object.
Amphibious: The Elemental can breathe air and water.
Scimitar: 1d6+3 Slashing, light.
Darkvision: 60ft.
Blindsight: 10ft.
Illumination: The Owlbear sheds bright light in a 30-foot radius and dim light for an additional 30 ft.
Water Breathing: The Owlbear can breathe underwater
Limited Telepathy.: The Elemental can magically transmit simple messages and images to any creature within 10 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Siege: The Owlbear deals double damage to objects and structures.
Heated: A creature that touches The Owlbear or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 16.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Elemental Shift: The Owlbear can choose a section up to 20x20 feet or less of a wall within its lair to become ethereal for one round. Other creatures passing through the affected area must succeed on a Dexterity saving throw or become restrained until the end of their next turn as they struggle against the elements.
The Owlbear has an effect on its domains that may include any of the following magical effects:
Ancestral Guidance: The spirits of the ancestors can guide their champions on this sacred land. {alignment} creatures within the 1 mile feel an uplifting presence from ancestral entities. {alignment} creatures are under the Guidance spell while they stay in the area.
Inhospitable: The nearby land becomes scorched and inhospitable.
If The Owlbear dies, these effects dissipate during the next 5 days.
Survivalist
They are honorable, having noble principles and displaying integrity.
Suspicious. I must be careful, for I have no way of telling friend from foe here.
I want to prove myself