Gen Legend



Anicor Ambrogio Silvicaro
Giardini

The Regal Devourer

Gnome: Crossroad

Commoner

True Neutral
Medium size
They
⚜️

Lvl: 16

💚

HP: 109

🛡️

AC: 15

🔆

Proficiency Bonus:
+5

🦾

STR: 12 +1

🥢

DEX: 7 -2

🫀

CON: 15 +2

🧩

INT: 13 +1

🦉

WIS: 7 -2

🎭

CHA: 10 +0

⭐️
Skills:

Athletics: +1
Acrobatics: -2
Sleight of Hand: -2
Stealth: +3
Arcana: +1
History: +1
Investigation: +1
Nature: +1
Religion: +1
Animal Handling: -2
Insight: +0
Medicine: -2
Perception: -2
Survival: -1
Deception: +4
Intimidation: +0
Performance: +0
Persuasion: +0

Passive Perception:

8
🎲
Saving Throws:

STR: +1
DEX: -2
CON: +2
INT: +3
WIS: -2
CHA: +5

📜

Languages:

Common
Elvish
Gnomish
Orc

🦿

Movement

Walk: 25ft.

⚔️

Combat Actions

To hit: +6

Flintlock Pistol: 4d8-2 Piercing, 30/90 range, Loading, Jamming: On an attack roll of 1, the gun jams and requires an action to clear before it can be fired again..

Special Attack:

4 charges per day. Recharges on a long rest.
Fire Flintlock Pistol: 5d8-2 Fire, 30/90 range, Loading, Jamming: On an attack roll of 1, the gun jams and requires an action to clear before it can be fired again. On a hit the target is affected by the Exhaustion condition. The Condition may be countered with a succesful DC 14STR Saving Throw at the beggining of the target's turn..

🔮

SPELLCASTING: INT

Spell Save DC: 14

To hit: +6

Cantrips:
Mending:
Transmutation(1 minute)⟨Instantaneous⟩-Touch

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item, but it can't restore magic to such an object.


Natural Spells:
1 use per day each:
Detect Magic:
Divination(1 Action or Ritual)⟨Concentration⟨up to 10 minutes⟩-Self

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell's school of magic.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Goodberry
Mage Armor :
Abjuration (1 Action )⟨8 hours ⟩-Touch

You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.


👁️

Senses

Darkvision: 40ft.
Tremorsense: 5ft.


Advanced Telepathy: The Gnome can perceive the content of any telepathic communication used within 15 feet of it, and it can't be surprised by creatures with any form of telepathy.

Probing Telepathy: If a creature communicates telepathically with The Regal Devourer, The Regal Devourer learns the creature's greatest desires if The Regal Devourer can see the creature.

Mimicry: The Regal Devourer can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


🛟

Resistances

Immunities:

None

Resistances:

bludgeoning
lightning
slashing
thunder


Vulnerabilities:

cold
force
necrotic
radiant



Protections:

Fey Ancestry: The Regal Devourer has advantage on saving throws against being charmed, and magic can't put The Regal Devourer to sleep.

🥊

Martial Habilities


Reckless: At the start of its turn, The Regal Devourer can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

👑

Legendary

Legendary Actions

The Regal Devourer gains 1 legendary action charge at the end of their turn. Charges can be spent when using a Legendary Action, choosing from the options below.
Only one legendary action can be used at a time, and only at the end of another creature's turn.
Quick Tinkerer: The Regal Devourer quickly activates a tinkered device that, on a failed Dexterity saving throw DC14, blinds an enemy within 5ft of The Regal Devourer until the end ot the next creature's turn.

🏰

Lair

Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 14.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Entangling Vines: The Regal Devourer causes vines to sprout from the ground and entangle creatures in the area. Each creature must succeed on a DC 14 Strength saving throw or be restrained until the end of its next turn.
Grasping Plants: The lair causes roots and vines to temporarily grow. until initiative count 20 on the next round, the ground within 20 feet of The Regal Devourer is difficult terrain. The Regal Devourer is immune to this effect.
Ink Splash: The Regal Devourer splashes magical ink that spreads across the floor in a 20-foot radius centered on a point within the lair. The area becomes difficult terrain, and any creature that starts its turn in the area or enters it for the first time on a turn must succeed on a DC14 Dexterity saving throw or be restrained by the sticky ink until the end of its next turn.
Mental Manipulation: The Regal Devourer attempts to dominate one creature it can see within its lair. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the The Regal Devourer until initiative count 20 on the next round.

🌋

Region

The Regal Devourer has an effect on its domains that may include any of the following magical effects:
Eternal Masterpiece: Within a mile of The Regal Devourer's domain, every place seems to contain an hipnotic, absorving artwork (Melodies in the wind, colors in the shadows, or essences blooming in petals. Creatures pausing to admire the beauty find themselves enthralled (DC 14 Wisdom saving throw), losing focus on their tasks for 1 minute. Creatures affected are drwan toward the source.
If The Regal Devourer dies, these effects dissipate during the next 10 days.

🏵️

Traits


You might think I'm a scholar, but I love a good brawl. These fists were made for punching.
My hatred of my enemies is blind and unreasoning.

🏛️

Ideal

Glory. I must earn glory in battle, for myself and my clan.

🪝

Plot Hook

After one last job, I will retire from the business.

📖

My Story