Gen Legend



Picanti Alek Anuzzi
Olivetti

The Gloom Warlord

Gnome: Tinker

Fighter

True Neutral
Medium size
They
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Lvl: 14

💚

HP: 128

🛡️

AC: 15

🔆

Proficiency Bonus:
+5

🦾

STR: 13 +1

🥢

DEX: 14 +2

🫀

CON: 14 +2

🧩

INT: 7 -2

🦉

WIS: 12 +1

🎭

CHA: 10 +0

⭐️
Skills:

Athletics: +1
Acrobatics: +4
Sleight of Hand: +2
Stealth: +2
Arcana: -2
History: -2
Investigation: -2
Nature: +3
Religion: +1
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +3
Survival: +1
Deception: +5
Intimidation: +2
Performance: +0
Persuasion: +0

Passive Perception:

13
🎲
Saving Throws:

STR: +1
DEX: +2
CON: +2
INT: -2
WIS: +6
CHA: +1

📜

Languages:

Common
Giant
Gnomish
Elvish

🦿

Movement

Walk: 25ft.

Standing Leap: The Gloom Warlord's long jump is up to half his speed in feet and its high jump is up to third his speed, with or without a running start.

⚔️

Combat Actions

To hit: +7

Dagger: 1d4+2 Piercing, 20/60 thrown.

Special Attack:

5 charges per day. Recharges at dawn.
Cold Dagger: 2d4+2 Cold, 20/60 thrown, On a hit the target is affected by the Poisoned condition. The Condition may be countered with a succesful DC 16CON Saving Throw at the beggining of the target's turn..

🔮

SPELLCASTING: WIS

Spell Save DC: 14

To hit: +6

Cantrips:
Mending:
Transmutation(1 minute)⟨Instantaneous⟩-Touch

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item, but it can't restore magic to such an object.


Natural Spells:
1 use per day each:
Color Spray :
Illusion (1 Action )⟨1 round ⟩-Self (15-foot cone)

You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.

Magic Missile :
Evocation (1 Action)⟨Instantaneous⟩-120 feet

You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.


Using a Higher-Level Spell Slot. The spell creates one more dart for each spell slot level above 1.

Shield

👁️

Senses

Darkvision: 60ft.


Mimicry: The Gloom Warlord can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


🛟

Resistances

Immunities:

bludgeoning, piercing, and slashing from nonmagical attacks

Resistances:

cold
fire
piercing


Vulnerabilities:

lightning
necrotic
poison
psychic
radiant
slashing



Protections:

Fey Ancestry: The Gloom Warlord has advantage on saving throws against being charmed, and magic can't put The Gloom Warlord to sleep.

🥊

Martial Habilities


Multiattack: The Gloom Warlord makes two simple melee attacks.

Invisible Passage: The Gloom Warlord magically turns invisible until they attack or cast a spell, or until their concentration ends (as if concentrating on a spell).While invisible, they leave no physical evidence of their passage, so they can be tracked only by magic. Any equipment they wear or carry is invisible with them.

👑

Legendary

Legendary Actions

The Gloom Warlord gains 1 legendary action charge at the end of their turn. Charges can be spent when using a Legendary Action, choosing from the options below.
Only one legendary action can be used at a time, and only at the end of another creature's turn.
Ingenious Trap: The Gloom Warlord quickly assembles and sets a trap, which can ensnare a creature within 5 feet of it, making it prone, unless the target succeeds on a DC14 Dexterity saving throw.

🏰

Lair

Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 14.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Mental Manipulation: The Gloom Warlord attempts to dominate one creature it can see within its lair. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the The Gloom Warlord until initiative count 20 on the next round.
Entangling Vines: The Gloom Warlord causes vines to sprout from the ground and entangle creatures in the area. Each creature must succeed on a DC 14 Strength saving throw or be restrained until the end of its next turn.
Grasping Plants: The lair causes roots and vines to temporarily grow. until initiative count 20 on the next round, the ground within 20 feet of The Gloom Warlord is difficult terrain. The Gloom Warlord is immune to this effect.
Ink Splash: The Gloom Warlord splashes magical ink that spreads across the floor in a 20-foot radius centered on a point within the lair. The area becomes difficult terrain, and any creature that starts its turn in the area or enters it for the first time on a turn must succeed on a DC14 Dexterity saving throw or be restrained by the sticky ink until the end of its next turn.

🌋

Region

The Gloom Warlord has an effect on its domains that may include any of the following magical effects:
Eternal Masterpiece: Within a mile of The Gloom Warlord's domain, every place seems to contain an hipnotic, absorving artwork (Melodies in the wind, colors in the shadows, or essences blooming in petals. Creatures pausing to admire the beauty find themselves enthralled (DC 14 Wisdom saving throw), losing focus on their tasks for 1 minute. Creatures affected are drwan toward the source.
If The Gloom Warlord dies, these effects dissipate during the next 11 days.

🏵️

Traits


Knowledge
I entered seclusion because I loved someone I could not have.

🏛️

Ideal

🪝

Plot Hook

A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.

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My Story