Athletics: +3
Acrobatics: +2
Sleight of Hand: +2
Stealth: +2
Arcana: -1
History: -1
Investigation: -1
Nature: -1
Religion: +0
Animal Handling: -1
Insight: -1
Medicine: -1
Perception: +4
Survival: -1
Deception: +2
Intimidation: +3
Performance: +0
Persuasion: +0
Common
Halfling
Dwarvish
Deep Speech
Walk: 25ft.
Halberd: 2d10+3 Slashing, reach.
Darkvision: 20ft.
Treasure Sense.: The Life Protege can sense, like guided by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of it.
Magic Weapons: The Life Protege's attacks are magical.
Multiattack: The Life Protege makes one simple attack against each enemy within reach.
Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 11.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Ghostly Apparitions: The Life Protege summons ghostly apparitions that attack creatures in the lair. Each creature must succeed on a DC 11 Wisdom saving throw or be frightened until the end of its next turn.
Grasping Plants: The lair causes roots and vines to temporarily grow. until initiative count 20 on the next round, the ground within 20 feet of The Life Protege is difficult terrain. The Life Protege is immune to this effect.
The Life Protege has an effect on its domains that may include any of the following magical effects:
Beast Guardians: The beasts of The Life Protege's domain instinctively rally to its defense, drawn by an unshakable nexus with the Halfling. Beasts (appropiate to The Life Protege) with an Intelligence score of 2 or lower will aggressively defend the territory from intruders, acting as loyal protectors.
If The Life Protege dies, these effects dissipate during the next 8 days.
I think the whole multiverse is out to get me.
Low Places. I have contacts in the smuggling outfits along the coast; I occasionally repair the criminals' ships in exchange for coin and favors.
Incorruptibility. Be a symbol, and leave your flawed being behind.
I am injured.