Athletics: +5
Acrobatics: +3
Sleight of Hand: +3
Stealth: +3
Arcana: +2
History: +4
Investigation: +2
Nature: +3
Religion: +2
Animal Handling: +2
Insight: -2
Medicine: +1
Perception: -2
Survival: +0
Deception: +0
Intimidation: +0
Performance: +1
Persuasion: +0
Common
Dwarvish
Orc
Abyssal
Draconic
Primordial
Sylvan
Beast Telepathy (Only Reptiles): The Lizardfolk can magically command any animal it shares an affinity to within 120 feet of it, using a limited telepathy.
Walk: 40ft.
Spider Climb: The Lizardfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Club: 1d4+3 Bludgeoning.
Darkvision: 40ft.
Chameleonic Skin: The Will Of The Rogue Order has advantage on Dexterity (Stealth) checks made to hide.
Color Change: The Will Of The Rogue Order can change the color of its skin to communicate or as a response to its environment.
Grappling Attack: When The Will Of The Rogue Order makes a simple attack, it can grapple the creature instead of dealing damage (escape DC 13).
Reckless: At the start of its turn, The Will Of The Rogue Order can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unless otherwise noted, any lair action that demands a saving throw uses the spellsave DC 12.
On initiative count 20 (losing initiative ties), the creature can take a lair action to cause one of the following effects, but can't use the same effect two rounds in a row:
Grasping Plants: The lair causes roots and vines to temporarily grow. until initiative count 20 on the next round, the ground within 20 feet of The Will Of The Rogue Order is difficult terrain. The Will Of The Rogue Order is immune to this effect.
The Will Of The Rogue Order has an effect on its domains that may include any of the following magical effects:
Field of Strife: The land near The Will Of The Rogue Order's domain is marked by the echoes of a battle. Broken weapons and scattered armor litter the soil, while swords rust with no memory of their wielder.
If The Will Of The Rogue Order dies, these effects dissipate during the next 7 days.
Dishonorable
Destroyer
Aspiration. I seek to prove myself worthy of my deity's favor by matching my actions against their teachings.
A monster destroyed my home; I will find it, and destroy it.